It’s a question that’s been debated ever since video game pioneer Garry Kasparov famously wrote a paper in 1985 that argued the internet would be the next big thing.
And while it was a bold prediction, the prediction has proved to be true.
Since then, the internet has grown at an exponential rate, bringing in billions of users each month and pushing the cost of hosting online games to the stratosphere.
The internet is already bringing in hundreds of billions of dollars a year in revenue, and the number of games online is growing by the day.
But with so many new games on the market, it’s no surprise the internet is increasingly turning to mobile games.
The new smartphone games are increasingly being created by the biggest developers in the world.
But unlike games for consoles, which are typically made by one publisher and sold through multiple retailers, smartphones are becoming the new battleground for gaming.
As mobile gaming becomes increasingly popular, it has made it increasingly difficult for independent developers to create their own mobile games and sell them on the app stores.
While there are currently more than 200 game developers on the Android platform, only about 100 on iOS, according to research firm App Annie.
The reason for this?
While apps on iOS are designed to run on a specific device, apps on Android run on the entire Android ecosystem.
That means it’s easy for developers to sell their games on multiple devices, including phones, tablets and TVs, and to sell them for a premium price.
But it’s also harder to reach a larger audience of users on mobile devices, making it difficult for developers of new mobile games to make money.
In a recent report from research firm eMarketer, more than 1,000 new game apps were released on Android each day in October, the most recent month for which data is available.
This was down from more than 3,000 games in September.
The trend is even more pronounced in the US, where mobile games have overtaken console games in popularity.
In October, more games were available for download on Google Play than on iOS.
Google Play accounted for 46 percent of all Android apps available for sale on the platform, and Apple’s App Store accounted for 17 percent.
This trend has led to more competition for players on the mobile platform.
This is particularly true for mobile games, as they are often released on the same platform as the iOS version of a game, and they often have similar user interface designs.
As a result, many players who have already bought the game are stuck playing on a platform they’ve already bought, and this is causing some game developers to rethink their mobile game designs.
Some games have gone through this process in the past, including The Witcher 3: Wild Hunt, which was released in early 2016 on iOS and later on Android.
While The Witcher has never been released on a different platform, the game was originally released on iOS back in 2012, when the iOS platform was still just called iPhone.
The game’s popularity has continued to grow since then, as more and more players have bought the iOS app, which is now a top seller on Google play.
But this trend doesn’t seem to be going anywhere.
While Google Play has been able to reach an audience that’s already bought a copy of the game, there are still plenty of players who don’t have the funds to buy a copy.
And when Google Play gets a new game for free, the majority of players are still going to buy the game at a premium.
So what can developers do to survive the mobile gaming boom?
As mobile games get bigger, the competition becomes even more fierce.
With a new mobile game being released every week, there’s always the risk that developers won’t be able to keep up with the demand for their games.
For example, games like Plants vs. Zombies are already big sellers in China, but a few weeks ago, it was reported that Plants vs Zombies: Garden Warfare 2 would launch on Android, with no word on when it would arrive in the United States.
This is something that could affect a lot of developers, because while many people want to play Plants vs., Zombies on their phones, they also want to buy other games and services on the go.
So if you’re trying to sell a game on the cheap, there could be some people that aren’t interested in the game.
While some game makers have taken measures to avoid the issue, it still doesn’t make things any easier.
In August, Activision Blizzard, which owns Call of Duty, said that it would no longer support mobile game sales on its platforms.
This announcement was met with some controversy, as Activision Blizzard was the first major developer to officially remove support for mobile gaming from their platforms.
“While Activision Blizzard remains committed to offering players the most fun, immersive and award-winning experiences on our platforms, we are taking action to ensure we do not inadvertently support games that are inappropriate for younger audiences,” the company said in a statement.
This change will impact millions of consumers, but some developers aren’t happy about it